16 July 2023
- 22:1722:17, 16 July 2023 diff hist 0 Resources →Flow mode Tag: Visual edit
- 22:1622:16, 16 July 2023 diff hist +112 Resources No edit summary
- 22:1222:12, 16 July 2023 diff hist +13 Resources No edit summary Tag: Visual edit
- 16:2216:22, 16 July 2023 diff hist +820 Resources No edit summary Tag: Visual edit
- 16:2016:20, 16 July 2023 diff hist +13 Texturing →Diffusion texture Tag: Visual edit
- 14:4714:47, 16 July 2023 diff hist +2,367 N Resources Created page with "Resources are divided into base resources and recipes. Recipes are a collection witn 2 or more resources and their respective unit per recipe. {| class="wikitable sortable" |+ !Resource Name !Display Name Term !Abbreviation Term !Mass(per unit) !Volume(per unit) !Specific Heat (per unit) !Flow mode !Transfer Mode !Cost (per unit) !Icon Address |- |Methane |Resource/DisplayName/Methane |Resource/Abbreviation/LF |1 |0.65 |2010 |STACK_PRIORITY_SEARCH |PUMP |0.8 | |- |Oxidiz..." Tag: Visual edit
26 May 2023
- 15:1215:12, 26 May 2023 diff hist +132 Texturing No edit summary Tag: Visual edit
- 15:1015:10, 26 May 2023 diff hist +1 Texturing →Diffusion texture Tag: Visual edit
- 15:0815:08, 26 May 2023 diff hist −1 Texturing →Tips and Tricks: Tag: Visual edit
- 15:0815:08, 26 May 2023 diff hist +37 Texturing No edit summary Tag: Visual edit
25 May 2023
- 01:0701:07, 25 May 2023 diff hist +583 Texturing No edit summary Tag: Visual edit
- 00:5700:57, 25 May 2023 diff hist +21 N File:MK2 RCS Block Paint Map Texture.png No edit summary current
- 00:5400:54, 25 May 2023 diff hist −109 Texturing No edit summary Tag: Visual edit
- 00:5200:52, 25 May 2023 diff hist 0 File:MK2 RCS Block diffuse texture.png LuxStice uploaded a new version of File:MK2 RCS Block diffuse texture.png current
- 00:5200:52, 25 May 2023 diff hist 0 File:MK2 RCS Block m.png LuxStice uploaded a new version of File:MK2 RCS Block m.png current
- 00:4700:47, 25 May 2023 diff hist 0 File:MK2 RCS Block normal texture.png LuxStice uploaded a new version of File:MK2 RCS Block normal texture.png current
- 00:4300:43, 25 May 2023 diff hist +1,843 N Texturing Created page with "KSP2 graphics improved a lot, and for that they used textures, for parts we can use up to 6 textures. Diffusion, Metallic, Occlusion, Normal, Emission and Paint Map, the later being a custom texture used by the Scenery - Standard (Opaque) shader. == Diffusion texture == thumb|Diffusion texture for SORRY's MK2 RCS Block, by LuxStice. Overlayed with the Height Map and Ambient Occlusion to mimic the game's textures KSP2's diff..." Tag: Visual edit
- 00:4200:42, 25 May 2023 diff hist +36 N File:MK2 RCS Block normal texture.png No edit summary
- 00:3800:38, 25 May 2023 diff hist +42 N File:MK2 RCS Block m.png No edit summary
- 00:3200:32, 25 May 2023 diff hist +56 N File:MK2 RCS Block diffuse texture.png No edit summary
24 May 2023
- 18:2818:28, 24 May 2023 diff hist +4 Sizes No edit summary Tag: Visual edit
21 May 2023
- 23:4523:45, 21 May 2023 diff hist +251 Sizes No edit summary Tag: Visual edit
- 23:4123:41, 21 May 2023 diff hist 0 m Sizes LuxStice moved page Mesh convention to Sizes without leaving a redirect
- 23:3623:36, 21 May 2023 diff hist +150 Sizes Added labels to the table Tag: Visual edit
- 22:5022:50, 21 May 2023 diff hist +16 m PartsProvider →GameManager.Instance.Game.Parts Tag: Visual edit
- 22:4822:48, 21 May 2023 diff hist +941 N PartsProvider Created page with "== KSP.Game.'''PartProvider''' == === '''GameManager.Instance.Game.Parts''' === This class is the main provider for anything related to parts definitions and data. ==== AddPartData(''KSP.Sim.Definitions.''PartCore jsonData, System.string rawJson) ==== This method is used to add parts to the '''PartProvider'''. It asks for a PartCore and a raw json (from the same part core provided). * '''jsonData -''' This argument requires a part core which is a class defining ''almo..." Tag: Visual edit
18 May 2023
- 19:4319:43, 18 May 2023 diff hist +5 Scenery - Standard (Opaque) shader No edit summary Tag: Visual edit
- 19:4219:42, 18 May 2023 diff hist +5 m Scenery - Standard (Opaque) shader No edit summary Tag: Visual edit
- 19:4219:42, 18 May 2023 diff hist +2,993 N Scenery - Standard (Opaque) shader Created page with "=== Main shader used for the parts === This (KSP2/Scenery/Standard (Opaque)) is the main shader used for parts and the shader that allows for parts to be repainted. {| class="wikitable sortable mw-collapsible" |+Color !Property !Name !Type !Default Value !Recommended Value !Description |- |'''_Color''' |Color |Color |(1, 1, 1, 1) |(1, 1, 1, 1) |Color multiplier for ''_MainTex'' |- |'''_MainTex''' |Albedo Map |Texture2D |white | |Map used for areas with no color under the..." Tag: Visual edit
- 16:3916:39, 18 May 2023 diff hist +216 N Sizes Created page with "Meshes in KSP2 come in a variety of shapes and forms, but for cyllinder-like shapes, they maintain a set number of segments. {| class="wikitable" |+ !diameter !Sides |- |1.25m |24 |- |2.5m |48 |- |3.75m | |- |5m | |}" Tag: Visual edit