26 January 2024
- 16:0116:01, 26 January 2024 diff hist +136 Class descriptions for custom modules Additional clarification that PartBehaviour is only for loaded vessels current Tag: Visual edit
- 15:4615:46, 26 January 2024 diff hist +272 General overview of custom modules Clarified the distinction between PartBehaviourModule and PartComponentModule current Tag: Visual edit
11 January 2024
- 18:4818:48, 11 January 2024 diff hist +5,618 Miscellaneous and tips for custom modules Add page contents current Tag: Visual edit
- 18:3818:38, 11 January 2024 diff hist +87 Miscellaneous and tips for custom modules Add category and sorting Tag: Visual edit
- 18:3818:38, 11 January 2024 diff hist 0 N Miscellaneous and tips for custom modules Final remarks and some tips
- 18:3618:36, 11 January 2024 diff hist −75 m Class descriptions for custom modules Formatting Tag: Visual edit
- 18:3418:34, 11 January 2024 diff hist +14,320 Class descriptions for custom modules Add page contents Tag: Visual edit
- 17:4717:47, 11 January 2024 diff hist +53 General overview of custom modules set sorting Tag: Visual edit
- 17:4717:47, 11 January 2024 diff hist +57 Class descriptions for custom modules set sorting Tag: Visual edit
- 17:4617:46, 11 January 2024 diff hist +27 Class descriptions for custom modules Add the page to the category Tag: Visual edit
- 17:4517:45, 11 January 2024 diff hist 0 N Class descriptions for custom modules HowTo for Data, PartBehaviour and PartComponent classes
- 17:4317:43, 11 January 2024 diff hist +4,365 General overview of custom modules Add page contents Tag: Visual edit
- 17:1917:19, 11 January 2024 diff hist +22 Category:Custom Modules Add category to this category Tag: Visual edit
- 17:1517:15, 11 January 2024 diff hist 0 N Category:Custom Modules What are custom modules, how to create them, how do they work
- 17:0617:06, 11 January 2024 diff hist 0 N General overview of custom modules What's a module, what's a custom module, what does it consist of
28 December 2023
- 20:4320:43, 28 December 2023 diff hist +29 UnityExplorer Moved release link to point to KSP2Community and add that it's available on CKAN also current Tag: Visual edit
24 December 2023
- 23:2123:21, 24 December 2023 diff hist +35 m Subscribe to game Messages Replaced UIButtonClickedMessage with GameStateChangedMessage as it's more useful current Tag: Visual edit
23 October 2023
- 22:0022:00, 23 October 2023 diff hist +26 Subscribe to game Messages First! Tag: Visual edit
3 September 2023
- 20:5720:57, 3 September 2023 diff hist +9 m UnityExplorer Format picture Tag: Visual edit
- 20:5520:55, 3 September 2023 diff hist +1,094 N UnityExplorer Initial edit Tag: Visual edit
- 20:4220:42, 3 September 2023 diff hist +26 N File:UnityExplorerForKSP2 4.9.1.png No edit summary current
27 July 2023
- 12:0312:03, 27 July 2023 diff hist −11 m Subscribe to game Messages Change link from github to spacedock Tag: Visual edit
5 May 2023
- 07:1707:17, 5 May 2023 diff hist +42 N Category:Tools Add description and TOC category. current Tag: Visual edit
- 07:1507:15, 5 May 2023 diff hist +37 Subscribe to game Messages Add to Tools category Tag: Visual edit
- 07:0907:09, 5 May 2023 diff hist +20 N File:ShowKSP2Events 1.2.0.png No edit summary current
3 May 2023
- 09:0709:07, 3 May 2023 diff hist +113 Subscribe to game Messages Add page content Tag: Visual edit
- 09:0609:06, 3 May 2023 diff hist +22 N File:ShowKSP2Events.png No edit summary current
- 09:0109:01, 3 May 2023 diff hist +821 N Subscribe to game Messages Created page with "Game triggers a bunch of Messages (events) you can subscribe to in your code in order to react to those messages. For instance 'VesselDeltaVCalculationMessage' for whenever the game is doing updates to any vessel deltav, or UIButtonClickedMessage for when the player clicks on any UI element. You could always do any check inside an Update() method of your plugin class, but using Messages is more efficient when you need to do checks on events that are not triggered very..."