[[Category:Parts modding]]
Sounds for parts with Wwise and Unity
First, install your Unity environment, SpaceWarp template, ....
There are already excellent tutorials that explain these steps:
https://github.com/SpaceWarpDev/SpaceWarp.Template
First step: Wwise
You need to create an account : https://www.audiokinetic.com/fr/products/wwise/
![](/images/3/34/2024-02-09_16_13_04-Wwise_Audiokinetic.png)
Next : Install Wwise Launcher
![](/images/e/ea/2024-02-09_16_15_29-Wwise_Audiokinetic.png)
Wwise is free for a 200 sounds databank.
Ok, now a warning :
When I started my mod, I couldn't get the sound to work with the latest 2023 version of Wwise.
So I continued to use version 2021 of Wwise to prepare my sounds and I integrated version 2023 of the Wwise libraries into Unity for maximum compatibility.
So I will explain how I did it but maybe you can try directly with the latest 2023 versions. If you succeed, let me know so that I can modify this tutorial.
So, this tutorial will first install version 2021 to be able to have a Wwise project in 2021 format then I update the Wwise libraries in Unity in 2023 format.
For these reasons, here are the versions of Wwise on my computer:
![](/images/8/8c/2024-02-09_16_17_46-Audiokinetic_Launcher.png)
Ok, now let's prepare the environment for Unity. Wwise normaly will found your existing projects. We'll integrate Wwise on projects now :
![](/images/1/1f/2024-02-09_16_24_33-Audiokinetic_Launcher.png)
Next, select Wwise version (2021.1.13.8036 for me) and plateform(s) you want :
![](/images/f/fc/2024-02-09_16_33_22-Audiokinetic_Launcher.png)
If some packages are missions for destination plateform(s), this message will appear :
![](/images/7/7c/2024-02-09_16_34_07-Audiokinetic_Launcher.png)
Clic Modify Wwise…. And add it.
The SDK is required. It should also be added.
![](/images/a/af/2024-02-09_16_35_29-Param%C3%A8tres.png)
Clic on Next to perform installation.
When ok, come back to Unity integration.
If SDK is not set, choose it :
![](/images/0/03/2024-02-09_16_30_58-Audiokinetic_Launcher.png)
Wwise project need to be created. For that, leave the field empty :
![](/images/4/4a/2024-02-09_16_32_18-Audiokinetic_Launcher.png)
Unity integration is ready :
![](/images/4/49/2024-02-09_16_38_02-Param%C3%A8tres.png)
Then, clic on Integrate.
![](/images/3/3e/2024-02-09_16_48_45-Audiokinetic_Launcher.png)
Now that the Wwise project is created in 2021 format, I can update the Wwise libraries in the Unity project.
![](/images/4/4a/2024-02-09_17_21_46-Audiokinetic_Launcher.png)
It's OK. In the screenshot I can update to the latest version 2023. I won't do that because I'm sure everything is fine with the versions I chose.
I will do a test later for the latest updates.
![](/images/e/e2/2024-02-09_18_29_10-Audiokinetic_Launcher.png)
Normaly, now, your Wwise project will appear on the Wwise Launcher. I work on my projects with the 2021 version of Wwise. I will open the Wwise project that was created:
![](/images/7/79/2024-02-09_18_31_21-Audiokinetic_Launcher.png)
END