Prerequisites Setting up Unity Modeling the mesh in Blender Texturing the mesh in Substance 3D Painter
- In Blender, make sure that the origin of the object is where its center of mass would be.
- Move the object along the vertical axis so that it rests at 0;0.
- Rhe object must be at scale 1 (otherwise the shape will not be preserved in Unity). If not: Ctrl+A > Apply Scale.
- You might as well apply rotation while you're at it.
- Right click on the object name > Select hierarchy.
- Click on File > Export > FBX. Give a specific name to the file (eg: my_mod_engine.fbx).
- Check “Selected objects”.
- Uncheck “Precalculate animation” (“Bake animation”).
- Click on “Export”.