Preparing the mesh for Unity: Difference between revisions

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Prerequisites
#REDIRECT [[Modeling the mesh in Blender]]
[[Modeling the mesh in Blender]]
 
# In Blender, make sure that the origin of the object is where its center of mass would be.
# Move the object along the vertical axis so that it rests at 0;0.
# The object must be at scale 1 (otherwise the shape will not be preserved in Unity). If not: '''Ctrl+A > Apply Scale'''.
# Also '''Apply Rotation''' in order to prevent issues in the game.
# Right click on the object name > '''Select hierarchy'''.
# Click on '''File > Export > FBX'''. Give a specific name to the file (eg: my_mod_engine.fbx).
# Check '''Selected objects'''.
# Uncheck '''Precalculate animation''' (“Bake animation”).
# Click on '''Export'''.
 
[[Category:Parts and modules]]

Latest revision as of 11:23, 24 February 2024