Configuring Substance Painter: Difference between revisions

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(Added partial description of SP preset files)
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# Use the File > Import resources… menu to bring up the Import Resources dialog and click on the Add Resource button to bring in the <code>KSP2_Part.spsm</code> file. Repeat this step for the <code>Kerbal Space Program 2 - Standard Damaged.spexp</code> file. Both of these should go into your library as you’re going to need them with every part you make.
# Use the File > Import resources… menu to bring up the Import Resources dialog and click on the Add Resource button to bring in the <code>KSP2_Part.spsm</code> file. Repeat this step for the <code>Kerbal Space Program 2 - Standard Damaged.spexp</code> file. Both of these should go into your library as you’re going to need them with every part you make.
## Use the Add Resources button to find the resource you want to import
## Use the Add Resources button to find the resource you want to import
## b. Select the file and click the Open button
## Select the file and click the Open button
## c. Repeat steps (a) and (b) above for as many things as you would like to import
## Repeat steps (1.) and (2.) above for as many things as you would like to import
## Select the destination to Import your resources to (hint: library ‘your_assests’ for these!)
## Select the destination to Import your resources to (hint: library ‘your_assets’ for these!)
## e. Click Import.
## Click Import.
  What are those files for?
  What are those files for?
   
   

Latest revision as of 23:30, 23 February 2024

  1. Download all files at this location : https://github.com/KSP2Community/CommunityPartsPack/tree/main/Textures/Community%20Substance%20Painter%20presets
  2. Make sure the Kerbal_Space_Program_2_Parts_Paintable.spt file is in your “Documents>Adobe>Substance Painter>Assets>templates” folder. If the templates folder doesn’t exist yet, then create one under Assets and drop that file in it.
  3. Use the File > Import resources… menu to bring up the Import Resources dialog and click on the Add Resource button to bring in the KSP2_Part.spsm file. Repeat this step for the Kerbal Space Program 2 - Standard Damaged.spexp file. Both of these should go into your library as you’re going to need them with every part you make.
    1. Use the Add Resources button to find the resource you want to import
    2. Select the file and click the Open button
    3. Repeat steps (1.) and (2.) above for as many things as you would like to import
    4. Select the destination to Import your resources to (hint: library ‘your_assets’ for these!)
    5. Click Import.
What are those files for?

KSP2_DarkSteel.sppr: TODO

KSP2_Part.spsm: TODO

KSP2_Steel.sppr: TODO

KSP2_Tank.sppr: TODO

KSP_Gray_Steel.sppr: TODO

Kerbal_Space_Program_2_-_Standard_Damaged.spexp: the project export model, which will generate all the necessary texture layers (albedo, normal, paint map, emissive and ambiant occlusion).

Kerbal_Space_Program_2_Parts_Paintable.spt: that one you need so that in SP you can create a new project using the template. This sets things up so that when you bake and export textures they'll be all set for KSP.