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Prerequisites | Prerequisites | ||
[[Modeling the mesh in Blender]] | [[Modeling the mesh in Blender]] | ||
# In Blender, make sure that the origin of the object is where its center of mass would be. | # In Blender, make sure that the origin of the object is where its center of mass would be. |
Revision as of 23:29, 23 February 2024
Prerequisites Modeling the mesh in Blender
- In Blender, make sure that the origin of the object is where its center of mass would be.
- Move the object along the vertical axis so that it rests at 0;0.
- The object must be at scale 1 (otherwise the shape will not be preserved in Unity). If not: Ctrl+A > Apply Scale.
- Also Apply Rotation in order to prevent issues in the game.
- Right click on the object name > Select hierarchy.
- Click on File > Export > FBX. Give a specific name to the file (eg: my_mod_engine.fbx).
- Check Selected objects.
- Uncheck Precalculate animation (“Bake animation”).
- Click on Export.