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# Download all files at this location : https://github.com/KSP2Community/CommunityPartsPack/tree/main/Textures/ | # Download all files at this location : https://github.com/KSP2Community/CommunityPartsPack/tree/main/Textures/Community%20Substance%20Painter%20presets | ||
# Make sure the <code>Kerbal_Space_Program_2_Parts_Paintable.spt</code> file is in your “Documents>Adobe>Substance Painter>Assets>templates” folder. If the templates folder doesn’t exist yet, then create one under Assets and drop that file in it. | # Make sure the <code>Kerbal_Space_Program_2_Parts_Paintable.spt</code> file is in your “Documents>Adobe>Substance Painter>Assets>templates” folder. If the templates folder doesn’t exist yet, then create one under Assets and drop that file in it. | ||
# Use the File > Import resources… menu to bring up the Import Resources dialog and click on the Add Resource button to bring in the <code>KSP2_Part.spsm</code> file. Repeat this step for the <code>Kerbal Space Program 2 - Standard Damaged.spexp</code> file. Both of these should go into your library as you’re going to need them with every part you make. | # Use the File > Import resources… menu to bring up the Import Resources dialog and click on the Add Resource button to bring in the <code>KSP2_Part.spsm</code> file. Repeat this step for the <code>Kerbal Space Program 2 - Standard Damaged.spexp</code> file. Both of these should go into your library as you’re going to need them with every part you make. |
Revision as of 13:26, 28 October 2023
- Download all files at this location : https://github.com/KSP2Community/CommunityPartsPack/tree/main/Textures/Community%20Substance%20Painter%20presets
- Make sure the
Kerbal_Space_Program_2_Parts_Paintable.spt
file is in your “Documents>Adobe>Substance Painter>Assets>templates” folder. If the templates folder doesn’t exist yet, then create one under Assets and drop that file in it. - Use the File > Import resources… menu to bring up the Import Resources dialog and click on the Add Resource button to bring in the
KSP2_Part.spsm
file. Repeat this step for theKerbal Space Program 2 - Standard Damaged.spexp
file. Both of these should go into your library as you’re going to need them with every part you make.- Use the Add Resources button to find the resource you want to import
- b. Select the file and click the Open button
- c. Repeat steps (a) and (b) above for as many things as you would like to import
- Select the destination to Import your resources to (hint: library ‘your_assests’ for these!)
- e. Click Import.