Configuring Substance Painter: Difference between revisions

From KSP 2 Modding Wiki
(Created page)
 
(Added category)
Line 7: Line 7:
## Select the destination to Import your resources to (hint: library ‘your_assests’ for these!)
## Select the destination to Import your resources to (hint: library ‘your_assests’ for these!)
## e. Click Import.
## e. Click Import.
[[Category:Getting started]]

Revision as of 12:14, 28 October 2023

  1. Download all files at this location : https://github.com/KSP2Community/CommunityPartsPack/tree/main/Textures/Lux's%20stock-alike%20textures
  2. Make sure the Kerbal_Space_Program_2_Parts_Paintable.spt file is in your “Documents>Adobe>Substance Painter>Assets>templates” folder. If the templates folder doesn’t exist yet, then create one under Assets and drop that file in it.
  3. Use the File > Import resources… menu to bring up the Import Resources dialog and click on the Add Resource button to bring in the KSP2_Part.spsm file. Repeat this step for the Kerbal Space Program 2 - Standard Damaged.spexp file. Both of these should go into your library as you’re going to need them with every part you make.
    1. Use the Add Resources button to find the resource you want to import
    2. b. Select the file and click the Open button
    3. c. Repeat steps (a) and (b) above for as many things as you would like to import
    4. Select the destination to Import your resources to (hint: library ‘your_assests’ for these!)
    5. e. Click Import.