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| Prerequisites
| | #REDIRECT [[Modeling the mesh in Blender]] |
| [[Setting up Unity]]
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| [[Modeling the mesh in Blender]]
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| [[Texturing the mesh in Substance 3D Painter]]
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| # In Blender, make sure that the origin of the object is where its center of mass would be.
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| # Move the object along the vertical axis so that it rests at 0;0.
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| # The object must be at scale 1 (otherwise the shape will not be preserved in Unity). If not: '''Ctrl+A > Apply Scale'''.
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| # Also '''Apply Rotation''' in order to prevent issues in the game.
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| # Right click on the object name > '''Select hierarchy'''.
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| # Click on '''File > Export > FBX'''. Give a specific name to the file (eg: my_mod_engine.fbx).
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| # Check '''Selected objects'''.
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| # Uncheck '''Precalculate animation''' (“Bake animation”).
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| # Click on '''Export'''.
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| [[Category:Parts and modules]]
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