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# Download all files at this location : https://github.com/KSP2Community/CommunityPartsPack/tree/main/Textures/ | # Download all files at this location : https://github.com/KSP2Community/CommunityPartsPack/tree/main/Textures/Community%20Substance%20Painter%20presets | ||
# Make sure the <code>Kerbal_Space_Program_2_Parts_Paintable.spt</code> file is in your “Documents>Adobe>Substance Painter>Assets>templates” folder. If the templates folder doesn’t exist yet, then create one under Assets and drop that file in it. | # Make sure the <code>Kerbal_Space_Program_2_Parts_Paintable.spt</code> file is in your “Documents>Adobe>Substance Painter>Assets>templates” folder. If the templates folder doesn’t exist yet, then create one under Assets and drop that file in it. | ||
# Use the File > Import resources… menu to bring up the Import Resources dialog and click on the Add Resource button to bring in the <code>KSP2_Part.spsm</code> file. Repeat this step for the <code>Kerbal Space Program 2 - Standard Damaged.spexp</code> file. Both of these should go into your library as you’re going to need them with every part you make. | # Use the File > Import resources… menu to bring up the Import Resources dialog and click on the Add Resource button to bring in the <code>KSP2_Part.spsm</code> file. Repeat this step for the <code>Kerbal Space Program 2 - Standard Damaged.spexp</code> file. Both of these should go into your library as you’re going to need them with every part you make. | ||
## Use the Add Resources button to find the resource you want to import | ## Use the Add Resources button to find the resource you want to import | ||
## | ## Select the file and click the Open button | ||
## | ## Repeat steps (1.) and (2.) above for as many things as you would like to import | ||
## Select the destination to Import your resources to (hint: library | ## Select the destination to Import your resources to (hint: library ‘your_assets’ for these!) | ||
## | ## Click Import. | ||
What are those files for? | |||
KSP2_DarkSteel.sppr: TODO | |||
KSP2_Part.spsm: TODO | |||
KSP2_Steel.sppr: TODO | |||
KSP2_Tank.sppr: TODO | |||
KSP_Gray_Steel.sppr: TODO | |||
Kerbal_Space_Program_2_-_Standard_Damaged.spexp: the project export model, which will generate all the necessary texture layers (albedo, normal, paint map, emissive and ambiant occlusion). | |||
Kerbal_Space_Program_2_Parts_Paintable.spt: that one you need so that in SP you can create a new project using the template. This sets things up so that when you bake and export textures they'll be all set for KSP. | |||
[[Category:Getting started]] | [[Category:Getting started]] |
Latest revision as of 23:30, 23 February 2024
- Download all files at this location : https://github.com/KSP2Community/CommunityPartsPack/tree/main/Textures/Community%20Substance%20Painter%20presets
- Make sure the
Kerbal_Space_Program_2_Parts_Paintable.spt
file is in your “Documents>Adobe>Substance Painter>Assets>templates” folder. If the templates folder doesn’t exist yet, then create one under Assets and drop that file in it. - Use the File > Import resources… menu to bring up the Import Resources dialog and click on the Add Resource button to bring in the
KSP2_Part.spsm
file. Repeat this step for theKerbal Space Program 2 - Standard Damaged.spexp
file. Both of these should go into your library as you’re going to need them with every part you make.- Use the Add Resources button to find the resource you want to import
- Select the file and click the Open button
- Repeat steps (1.) and (2.) above for as many things as you would like to import
- Select the destination to Import your resources to (hint: library ‘your_assets’ for these!)
- Click Import.
What are those files for? KSP2_DarkSteel.sppr: TODO KSP2_Part.spsm: TODO KSP2_Steel.sppr: TODO KSP2_Tank.sppr: TODO KSP_Gray_Steel.sppr: TODO Kerbal_Space_Program_2_-_Standard_Damaged.spexp: the project export model, which will generate all the necessary texture layers (albedo, normal, paint map, emissive and ambiant occlusion). Kerbal_Space_Program_2_Parts_Paintable.spt: that one you need so that in SP you can create a new project using the template. This sets things up so that when you bake and export textures they'll be all set for KSP.