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== KSP.Game. | [[Category:Parts modding]] | ||
[[Category:Game systems]] | |||
== KSP.Game.PartProvider == | |||
This class is the main provider for anything related to parts definitions and data. | This class is the main provider for anything related to parts definitions and data. | ||
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* You can either use '''[https://docs.unity3d.com/ScriptReference/JsonUtility.ToJson.html JsonUtility]''' or '''[https://www.newtonsoft.com/json/help/html/SerializeObject.htm newtonsoft's Json.Net]''' to get your '''rawJson'''. | * You can either use '''[https://docs.unity3d.com/ScriptReference/JsonUtility.ToJson.html JsonUtility]''' or '''[https://www.newtonsoft.com/json/help/html/SerializeObject.htm newtonsoft's Json.Net]''' to get your '''rawJson'''. | ||
* You can access it via '''GameManager.Instance.Game.Parts'''. | * You can access it via '''GameManager.Instance.Game.Parts'''. | ||
Latest revision as of 00:11, 3 August 2023
KSP.Game.PartProvider
This class is the main provider for anything related to parts definitions and data.
AddPartData(KSP.Sim.Definitions.PartCore jsonData, System.string rawJson)
This method is used to add parts to the PartProvider. It asks for a PartCore and a raw json (from the same part core provided).
- jsonData - This argument requires a part core which is a class defining almost all the part's data. Including all modules.
- rawJson - This argument requires a json equivalent to the jsonData provided. It should match exactly what you provide on the first argument.
Tips and Tricks:
- You can either use JsonUtility or newtonsoft's Json.Net to get your rawJson.
- You can access it via GameManager.Instance.Game.Parts.